PurposeReviews animation and motion code against a high craft bar from Emil Kowalski's design engineering philosophy. Method: measure diffs against ten non-negotiable standards and escalation triggers, then output a findings table and tiered verdict (Block/Approve). Value: catches sluggish, non-GPU, or mis-origined motion before merge, earning approval only on truly crafted animation.

Domains

DesignCoding

Forms

Style GuideWorkflow
Required Tools
None
Languages
nodejs
Package Manager
N/A
Skill Composition
  • SKILL.md50.0%
  • other50.0%